One of the greatest things about Dungeons & Dragons is how it gives players the ability to create any character they can imagine and make them feel like heroes — and few heroes have left as much of an impression as Superman. The noble-hearted Man of Steel represents the kind of selfless hero many wish they could be, so some players naturally want to find a way to bring him to D&D.
Recreating Superman in Fifth Edition presents a few mechanical challenges. After all, flying and heat vision aren’t exactly standard fare for the typical elf or human. Additionally, Superman’s alien nature can seem hard to recreate in a fantasy game where space and science fiction aren’t commonly embraced. However, with a few tweaks and adjustments, players can make a fascinating, powerful character who mirrors Superman in many aspects while still remaining within the balanced framework of the game.
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While from a purely mechanical perspective a player might be tempted to pick the Aarakorca race for its 50-foot flight speed, not many aesthetically imagine their fantasy Superman as a slender birdlike humanoid. Additionally, some Dungeon Masters outright ban Aarakorcas from their tables as a playable race due to this ability, feeling it trivializes some challenges and gives the player an unfair advantage.
Instead, players looking to replicate the Man of Steel should pick the Aasimar race, specifically the Protector subrace. Thematically, this seems appropriate, as the divine-touched Aasimar can seem like they’re from a different world, with Protectors specifically being sent to watch over and defend the average denizen of the Material Plane. While at level one an Aasimar is unable to fly, they gain the ability to grow wings and take to the skies for one minute per long rest at level three (which, incidentally, could appear aesthetically similar to a cape fanned open in the wind).
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Players seeking to recreate Superman’s humble beginnings need look no further than the Folk Hero background. This fits with Clark Kent’s Smallville origins, as the Folk Hero has gained a small amount of notoriety for protecting and aiding the residents of a village or hamlet. The skills granted by this choice, Animal Handling and Survival, feel appropriate for a country boy growing up on a farm, and the Rustic Hospitality feature establishes that the common people recognize the Folk Hero as a champion of the masses and will do anything safely within their power to aid the hero. It even provides proficiency with land vehicles, so this fantasy Superman would know how to operate anything resembling a tractor or fantasy-adjacent concept.
Alternatively, if players want to embrace the angle of Superman as an alien outsider, the Outlander could be an interesting choice that offers a change of pace. This is a better option for a darker take on Superman that embodies a lonely, outsider perspective.
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Superman shows a distaste for weapons, instead opting to use his hands whenever conflict arises. There’s only one option in D&D that consistently and viably reflects a similar attitude: the Monk. Not only are Monks the only class that can realistically rely purely on their fists, but as a Monk levels up, they gain access to a wealth of Ki-dependent abilities that make them feel more supernaturally powerful. They eventually are able to double many of their companions’ movement speeds, fall great distances without taking damage, and start using their Bonus actions to land additional attacks or increase their defensive capabilities.
To really embody the D&D version of Superman, players should pick the Way of the Sun Soul as their Monastic Tradition. Mechanically, this fits beautifully — they gain access to an ability called Radiant Sun Bolt, which allows them to fire a beam of concentrated light at their enemies. Notably, the ability says the character “hurls searing bolts of magical radiance,” but it never outright mentions the ability using the Monk’s hands. If the DM allows it, the player could make this appear as beams fired from the character’s eyes. Additionally, Superman gains his powers from the sun, so him being a Sun Soul Monk even makes thematic sense.
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Although Superman would likely have the highest ability scores possible across the board were he an official D&D character, a player likely will not be so lucky. Anyone wanting to maximize the effectiveness of this build should prioritize Wisdom and Dexterity. Nearly all of the Monk’s abilities revolve around their Wisdom modifier, and increasing the character’s Dexterity score will not only ensure they’re harder to hit, but also that their attacks connect since the Martial Arts feature means the Monk uses their Dexterity score instead of their Strength when rolling attack and damage rolls.
After that, a high Constitution score can replicate Superman’s resiliency, and high Charisma can help him deescalate potentially lethal situations without using violence. However, despite Superman’s immense strength in the comics, the actual Strength ability score is not particularly valuable for this D&D build.
Perhaps one of the most noticeable areas where the Monk falls short of Superman’s capabilities is their health and ability to withstand damage. With just a d8 for health at every level, they can’t take as many hits as other frontline melee combatants and must rely on their Armor Class to protect them. This discrepancy can be made up for by taking the Toughness feat, which adds an additional amount of health equal to the character’s level multiplied by two.
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By: Dashiell King
Title: How to Build Superman in DnD | CBR
Sourced From: www.cbr.com/dnd-superman-build-guide/
Published Date: February 06, 2022


